Link to MORE grade two math games compiled in Saskatchewan that match our curriculum! I will add these to the list below as soon as I get a chance. Thanks Andrea for finding these for us. CVdR
Strand: Number
General Outcome: 
Web Links  Overviews of Web Links 
A1 Say the number sequence from 0 to 100 by:

Interactive Calculator and Number Chart

Demonstrate number patterns using a calculator. Displays on a number chart up to 1000. 
A2 Demonstrate if a number (up to 100) is even or odd (concretely, pictorially & symbolically).  Ghost Blasters (odd)

Blast the ghosts that have odd numbers in them 
Ghost Blasters (even)

Blast the ghosts that have even numbers in them  
Dragon's Eggs

Recognizing Even and Odd Numbers  
Dragon's Eggs

Recognizing Even and Odd Numbers  
A3 Describe order or relative position using ordinal numbers (1st to10th).  Coaster Counting Game

Ordinal numbers, children are moved into a roller coaster. 
A5 Compare and order numbers up to 100.  Number Compare

Compare numbers up to 100 
A7 Illustrate, concretely & pictorially, the meaning of place value for numerals to 100.  Place Value Game

Match the image with the correct number 
A9 Demonstrate an understanding of addition (limited to 1 and 2digit numerals) with answers to 100 and the corresponding subtraction by:

Speedy Sums

Challenging Adding game – recommended for later in year for primaries 
Manipulative Base Ten/Tenth Blocks

Add and subtract using base interactive ten blocks  can be adjusted from thousands to thousandths  
A10 Apply mental mathematics strategies, such as:

Adding Horizontally

Addition questions with three options to choose from 
Adding Vertically

Addition questions with three options to choose from  
Subtracting Vertically

Subtraction questions with three options to choose from 
Strand: Statistics & Probability (Data Analysis)
General Outcome: 
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D2 Construct and interpret concrete graphs and pictographs to solve problems.  Pictograph Generator

Input data and a pictograph will be created. 
Strand: Patterns & Relations (Patterns)
Strand: Patterns & Relations (Patterns) General Outcome: 
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B2 Demonstrate an understanding of increasing patterns by:

Crack the Code

Finish the patterns to crack the code (numbers, shapes and/or colours. 
Finish the Pattern

Choose shape/letter/number that goes into the pattern 
Strand: Shape & Space (Measurement)
General Outcome: 
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C2 Relate the size of a unit of measure to the number of units (limited to nonstandard units) used to measure length and mass (weight).  Measuring (length & mass)

Students are given examples and must correctly identify the amount 
Strand: Shape & Space (3D Objects & 2D Shapes)
General Outcome: 
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C6 Sort 2D shapes & 3D objects using two attributes, and explain the sorting rule.  Shape Sort

Sort shapes into categories using Venn Diagrams 
C8 Describe, compare, construct 2D shapes including:

Tangram Shape Generator

Tangram shape generator – develops spatial reasoning skills 