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Link to MORE grade three math games compiled in Saskatchewan that match our curriculum!  I will add these to the list below as soon as I get a chance. Thanks Andrea for finding these for us. CVdR

Strand: Number

General Outcome:

Web Links Overviews of Web Links
A1 Say the number sequence forward and backward from 0 to 1000 by:
  1. 5s, 10s or 100s using any starting point
  2. 3s using starting points that are multiples of 3
  3. 4s using starting points that are multiples of 4
  4. 25s using starting points that are multiples of 25.
Interactive Calculator and Number Chart

 

Demonstrate number patterns using a calculator. Displays on a number chart up to 1000.
A2 Represent and describe numbers to 1000 concretely, pictorially and symbolically. Virtual Base Ten Blocks

 

Base ten blocks that can be manipulated and adjusted to cover thousands to thousandths
A3 Compare and order numbers to 1000. Compare and Order Numbers

 

Compare and order numbers. Can select to 1 000 up to 100 000
A5 Illustrate, concretely and pictorially, the meaning of place value for numerals to 1000. Place Value

 

Placing correct digits in place value spaces
A6 Describe & apply mental mathematics strategies for adding two 2-digit numerals such as:
  1. adding from left to right
  2. taking one addend to the nearest multiple of ten and then compensating
  3. using doubles.
Manipulative Base Ten/Tenth Blocks

 

Add and subtract using base interactive ten blocks - can be adjusted from thousands to thousandths
A7 Describe & apply mental strategies for subtracting two 2-digit numerals such as:
  1. taking the subtrahend to the nearest multiple of ten and then compensating
  2. thinking of addition
  3. using doubles.
Manipulative Base Ten/Tenth Blocks

 

Add and subtract using base interactive ten blocks - can be adjusted from thousands to thousandths
A8 Apply estimation strategies to predict sums and differences of two 2-digit numerals in a problem-solving context. Adding / Subtraction Estimation

 

Quick problem solving using estimation when adding and subtracting
A9 Demonstrate an understanding of addition & subtraction of numbers with answers to 1000 (limited to 1, 2 and 3-digit numerals) concretely, pictorially & symbolically by:
  1. using personal strategies for adding and subtracting with & without manipulatives
  2. creating & solving problems in contexts that involve addition/subtraction of numbers concretely, pictorially and symbolically.
Speedy Sums

 

Challenging Adding game – recommended for later in year for primaries
A10 Apply mental mathematics strategies and number properties, such as:
  1. using doubles
  2. making 10
  3. using the commutative property
  4. using the property of zero
  5. thinking addition for subtraction
  6. to recall basic addition facts to 18 and related subtraction facts.
Adding Horizontally

 

Addition questions with three options to choose from
Adding Vertically

 

Addition questions with three options to choose from
Subtracting Vertically

 

Subtraction questions with three options to choose from
A11 Demonstrate an understanding of multiplication to 5 ´ 5 by:
  1. representing and explaining multiplication using equal grouping and arrays
  2. creating and solving problems in context that involve multiplication
  3. modelling multiplication using concrete and visual representations, and recording the process symbolically
  4. relating multiplication to repeated addition
  5. relating multiplication to division.
(**Recall not intended**)
Multiplication Matching

 

Match multiplication questions to three options
A13 Demonstrate an understanding of fractions (concretely, pictorially or symbolically) by:
  1. explaining that a fraction represents a part of a whole
  2. describing situations in which fractions are used
  3. comparing fractions of the same whole with like denominators.
Identifying Fractions

 

Identify fractions on a number line

Strand: Statistics & Probability (Data Analysis)

General Outcome:

Web Links Overviews of Web Links
D2 Construct, label and interpret bar graphs to solve problems. Bar Graph Generator

 

Input data and bar graph will be created.

 Strand: Patterns & Relations (Patterns)

General Outcome:

Web Links Overviews of Web Links
B1 Demonstrate an understanding of increasing patterns by:
  1. describing
  2. extending
  3. comparing
  4. creating
patterns using manipulatives, diagrams, sound and actions (numbers to 1000).
Crack the Code

 

Finish the patterns to crack the code (numbers, shapes and/or colours.
Finish the Pattern

 

Choose shape/letter/number that goes into the pattern


Strand: Shape & Space (Measurement) 

General Outcome:

Web Links Overviews of Web Links
C1 Relate the passage of time to common activities using non-standard and standard units (minutes, hours, days, weeks, months and years). Times of the Day

 

Identify times on a clock with times during the day
C2 Relate the number of seconds to a minute, the number of minutes to an hour and the number of days to a month in a problem-solving context. Comparing Time

 

Compare minutes to hours in a day (3 Challenge Levels)
C3 Demonstrate an understanding of measuring length (cm and m) by:
  1. selecting and justifying referents for the units cm and m
  2. modelling and describing the relationship between the units cm and m
  3. estimating length using
  4. measuring and recording length, width and height.
Comparing Length, Mass and Capacity

 

Converting mm to cm, m etc..
C4 Demonstrate an understanding of measuring mass (g and kg) by:
  1. selecting and justifying referents for the units g and kg
  2. modelling and describing the relationship between the units g and kg
  3. estimating mass using referents
  4. measuring and recording mass.
Animal See Saw

 

Compare animal weights on a scale (two players)
Seesaw Logic

 

Use logic to determine the heavier item
C5 Demonstrate an understanding of perimeter of regular and irregular shapes by:
  1. estimating perimeter using referents for centimetre or metre
  2. measuring and recording perimeter (cm and m)
  3. constructing different shapes for a given perimeter (cm and m) to demonstrate that many shapes are possible for a perimeter.
Shape Generator

 

Creates random shapes. Asks for area and perimeter of the shape

Strand: Shape & Space (3-D Objects & 2-D Shapes)

General Outcome:

Web Links Overviews of Web Links
C7 Sort regular and irregular polygons, including:
  1. triangles
  2. quadrilaterals
  3. pentagon
  4. hexagons
  5. octagons
according to the number of sides.
Matching Shapes

 

Shape matching game
Tangram Shape Generator

 

Tangram shape generator – develops spatial reasoning skills
Shape Sort

 

Sort shapes into categories using Venn Diagrams