Grade 5 Print this page

Link to MORE grade five math games compiled in Saskatchewan that match our curriculum!  I will add these to the list below as soon as I get a chance. Thanks Andrea for finding these for us. CVdR

Strand: Number

General Outcome:

Web Links Overviews of Web Links
A1 Represent and describe whole numbers to 1 000 000. Millions Place Vaule

 

Match number to the correct place value space
Beat the Clock

 

Identify the decimal
A2 Use estimation strategies in problem-solving contexts, including:
  1. front-end rounding
  2. compensation
  3. compatible numbers
Calculator Chaos

 

Problem solving to achieve a target number
A3 Apply mental mathematics strategies and number properties, such as:
  1. skip counting from a known fact
  2. using doubling or halving
  3. using patterns in the 9s facts
  4. using repeated doubling or halving
to determine (RECALL) answers for basic multiplication facts to 81and related division facts.
Multiplication Game

 

Two Player Tic Tac Toe Strategy Game - need to know multiplication facts
A4 Apply mental mathematics strategies for multiplication, such as:
  1. annexing then adding zero
  2. halving & doubling
  3. using distributive property.
Multiplication Game

 

Two Player Tic Tac Toe Strategy Game - need to know multiplication facts
A5 Demonstrate an understanding of multiplication (2-digit by 2-digit) to solve problems (concretely, pictorially and symbolically). Multiplication Practice

 

Two and three digit multiplication questions with three choices
A7 Demonstrate an understanding of fractions using concrete & pictorial representations to:
  1. create sets of equivalent fractions
  2. compare fractions with like and unlike denominators.
Fraction Bars

 

Interactive fraction bar for comparing fractions of a whole
Fraction Game

 

Adding and Comparing Fractions
Creating Fractions Game

 

Making equivalent fractions
A8 Describe and represent decimals (tenths, hundredths and thousandths) concretely, pictorially and symbolically. Virtual Base Ten Blocks

 

Base ten blocks that can be manipulated and adjusted to cover thousands to thousandths
A9 Relate decimals to fractions (to thousandths) concretely, pictorially & symbolically. Death to Decimals

 

Matching Fractions to Decimals
Comparing Fractions, Decimals and Percent

 

Concentration type game
The Decifractor

 

Compare fractions to decimals
A11 Demonstrate an understanding of addition and subtraction of decimals (limited to thousandths). Adding Decimals Blackjack

 

Game plays like blackjack but adding decimals (three levels of difficulty)

Strand: Statistics & Probability (Chance & Uncertainty)

General Outcome:

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D3 Describe the likelihood of a single outcome occurring using words such as:
  1. impossible
  2. possible
  3. certain.
Interactive Probability

 

Dice and Spinner Outcome Generator
Dice Game

 

Game of Chance - Outcome generator
D4 Compare the likelihood of two possible outcomes occurring using words such as:
  1. less likely
  2. equally likely
  3. more likely.
Interactive Probability

 

Dice and Spinner Outcome Generator
Dice Game

 

Game of Chance - Outcome generator

Strand: Patterns & Relations (Variables & Equations)

General Outcome:

Web Links Overviews of Web Links
B2 Solve problems involving single-variable, one-step equations with whole number coefficients and whole number solutions. Weigh the Wangdoodles

 

Solving equations with letter variables
Algebraic Reasoning

 

Solving equations with unknown variables

Strand: Shape & Space (Measurement)

General Outcome:

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C2 Demonstrate an understanding of measuring length (mm) by:
  1. selecting and justifying referents for the unit mm
  2. modelling and describing the relationship between mm and cm units, and between mm and m units.
Comparing Length, Mass and Capacity

 

Converting mm to cm, m etc..
C3 Demonstrate an understanding of volume by:
  1. selecting and justifying referents for cm3 or m3 units
  2. estimating volume by using referents for cm3 or m3
  3. measuring and recording volume (cm3 or m3)
  4. constructing rectangular prisms for a given volume.
Comparing Length, Mass and Capacity

 

Converting mm to cm, m etc..
Count the Cubes

 

A challenging game where the count the cubes in a none standard 3D shape
C4 Demonstrate an understanding of capacity by:
  1. describing the relationship between mL and L
  2. selecting and justifying referents for mL or L units
  3. estimating capacity by using referents for mL or L
  4. measuring and recording capacity (mL or L).
Comparing Length, Mass and Capacity

 

Converting mm to cm, m etc..

Strand: Shape & Space (3-D Objects & 2-D Shapes)

General Outcome:

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C6 Identify and sort quadrilaterals, according to their attributes, including:
  1. rectangles
  2. squares
  3. trapezoids
  4. parallelograms
  5. rhombuses.
Polygon Matching Game

 

Concentration game matching shapes with names of shapes

Strand: Shape & Space (Transformations)

General Outcome:

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C7 Perform a single transformation (translation, rotation or reflection) of a 2-D shape (with and without technology) and draw and describe the image. Tangram Puzzle

 

Rotate, slide and flip the shapes to complete the puzzle
C8 Identify a single transformation including a translation, rotation and reflection of 2-D shapes. Tangram Shape Generator

 

Tangram shape generator – develops spatial reasoning skills